Data Ariane 2

[Academic] Questionnaire - A desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works -- Open: Deadline is 30 November (18+; must have access to and use 3D printers)

2020.11.25 00:42 Various_Candidate_40 [Academic] Questionnaire - A desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works -- Open: Deadline is 30 November (18+; must have access to and use 3D printers)

Hi there,
For my final year major project at university, I am researching into the current state of sustainability and its education within the 3D printing industry.
I am particularly searching for participants that are either design students at university over the age of 18, or beginner hobbyists who own or have access to 3D printers commercially and/or domestically - i.e. via maker spaces and/or fab labs or 3D printing labs within universities. However, all levels of expertise are welcome to take this survey as it also asks your opinion on current 3D printer extruders.
I am investigating the current level of 3D printed waste output at 3D printing labs; what recycling systems are currently used (if any); and the efficiency of the system and its environmental effect. I also want to explore whether students are taught about the waste accumulated by 3D printing by their educational institution or through independent studies. I also intend to find out interest in a recycling system or product that educated them about the plastics used and their recycling process.
Additionally, I wish to investigate the strengths and weaknesses of current services and devices that recycle your 3D printed waste; what improvements you might look for in current devices; and why these current devices might not be accessible to you for purchase.
This research will assist my design direction and concept generation for devices that recycle 3D printed waste and how to better educate beginners, students, and everyday makers.
Please feel free to pass this on to anyone you know that you believe might be interested in contributing.
The title of the study is ‘a desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works’
This user research is conducted for use within the Design Department at Brunel University London. By participating, your contributions in providing data may be used in academic studies. All data that is submitted is confidential and will be destroyed once the project has been concluded. Therefore, Participation in this interview is entirely optional.
If you are 18 or older, please follow this link to read the participant information sheet:
https://docs.google.com/document/d/1FM8RBBKFStcgqgoDM4ncD3qvVeUp68p2BUw1OHWIdE0/edit?usp=sharing
Then follow this link to the online questionnaire; it shouldn’t take any longer than 15 minutes.
https://forms.gle/kS3D87RAB5mgALkFA
Thank you!
If you have any further questions about the study, please do not hesitate to get in touch.
Ariane McCormack Jones
[[email protected]](mailto:[email protected])
Undergraduate Industrial Design and Technology
Brunel University London
submitted by Various_Candidate_40 to SampleSize [link] [comments]


2020.11.25 00:39 Various_Candidate_40 [Academic] Questionnaire - A desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works -- Open: Deadline is 30 November

Hi there,
For my final year major project at university, I am researching into the current state of sustainability and its education within the 3D printing industry.
I am particularly searching for participants that are either design students at university over the age of 18, or beginner hobbyists who own or have access to 3D printers commercially and/or domestically - i.e. via maker spaces and/or fab labs or 3D printing labs within universities. However, all levels of expertise are welcome to take this survey as it also asks your opinion on current 3D printer extruders.
I am investigating the current level of 3D printed waste output at 3D printing labs; what recycling systems are currently used (if any); and the efficiency of the system and its environmental effect. I also want to explore whether students are taught about the waste accumulated by 3D printing by their educational institution or through independent studies. I also intend to find out interest in a recycling system or product that educated them about the plastics used and their recycling process.
Additionally, I wish to investigate the strengths and weaknesses of current services and devices that recycle your 3D printed waste; what improvements you might look for in current devices; and why these current devices might not be accessible to you for purchase.
This research will assist my design direction and concept generation for devices that recycle 3D printed waste and how to better educate beginners, students, and everyday makers.
Please feel free to pass this on to anyone you know that you believe might be interested in contributing.
The title of the study is ‘a desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works’
This user research is conducted for use within the Design Department at Brunel University London. By participating, your contributions in providing data may be used in academic studies. All data that is submitted is confidential and will be destroyed once the project has been concluded. Therefore, Participation in this interview is entirely optional.
If you are 18 or older, please follow this link to read the participant information sheet:
https://docs.google.com/document/d/1FM8RBBKFStcgqgoDM4ncD3qvVeUp68p2BUw1OHWIdE0/edit?usp=sharing
Then follow this link to the online questionnaire; it shouldn’t take any longer than 15 minutes.
https://forms.gle/kS3D87RAB5mgALkFA
Thank you!
If you have any further questions about the study, please do not hesitate to get in touch.
Ariane McCormack Jones
[[email protected]](mailto:[email protected])
Undergraduate Industrial Design and Technology
Brunel University London
submitted by Various_Candidate_40 to 3dprintingdms [link] [comments]


2020.11.25 00:28 Various_Candidate_40 [Academic] Questionnaire - A desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works -- Open: Deadline is 30 November

Hi there,
For my final year major project at university, I am researching into the current state of sustainability and its education within the 3D printing industry.
I am particularly searching for participants that are either design students at university over the age of 18, or beginner hobbyists who own or have access to 3D printers commercially and/or domestically - i.e. via maker spaces and/or fab labs or 3D printing labs within universities. However, all levels of expertise are welcome to take this survey as it also asks your opinion on current 3D printer extruders.
I am investigating the current level of 3D printed waste output at 3D printing labs; what recycling systems are currently used (if any); and the efficiency of the system and its environmental effect. I also want to explore whether students are taught about the waste accumulated by 3D printing by their educational institution or through independent studies. I also intend to find out interest in a recycling system or product that educated them about the plastics used and their recycling process.
Additionally, I wish to investigate the strengths and weaknesses of current services and devices that recycle your 3D printed waste; what improvements you might look for in current devices; and why these current devices might not be accessible to you for purchase.
This research will assist my design direction and concept generation for devices that recycle 3D printed waste and how to better educate beginners, students, and everyday makers.
Please feel free to pass this on to anyone you know that you believe might be interested in contributing.
The title of the study is ‘a desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works’
This user research is conducted for use within the Design Department at Brunel University London. By participating, your contributions in providing data may be used in academic studies. All data that is submitted is confidential and will be destroyed once the project has been concluded. Therefore, Participation in this interview is entirely optional.
If you are 18 or older, please follow this link to read the participant information sheet:
https://docs.google.com/document/d/1FM8RBBKFStcgqgoDM4ncD3qvVeUp68p2BUw1OHWIdE0/edit?usp=sharing
Then follow this link to the online questionnaire; it shouldn’t take any longer than 15 minutes.
https://forms.gle/kS3D87RAB5mgALkFA
Thank you!
If you have any further questions about the study, please do not hesitate to get in touch.
Ariane McCormack Jones
[[email protected]](mailto:[email protected])
Undergraduate Industrial Design and Technology
Brunel University London
submitted by Various_Candidate_40 to 3DprintingHelp [link] [comments]


2020.11.25 00:25 Various_Candidate_40 [Academic] Questionnaire - A desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works -- Open: Deadline is 30 November

Hi there,
For my final year major project at university, I am researching into the current state of sustainability and its education within the 3D printing industry.
I am particularly searching for participants that are either design students at university over the age of 18, or beginner hobbyists who own or have access to 3D printers commercially and/or domestically - i.e. via maker spaces and/or fab labs or 3D printing labs within universities. However, all levels of expertise are welcome to take this survey as it also asks your opinion on current 3D printer extruders.
I am investigating the current level of 3D printed waste output at 3D printing labs; what recycling systems are currently used (if any); and the efficiency of the system and its environmental effect. I also want to explore whether students are taught about the waste accumulated by 3D printing by their educational institution or through independent studies. I also intend to find out interest in a recycling system or product that educated them about the plastics used and their recycling process.
Additionally, I wish to investigate the strengths and weaknesses of current services and devices that recycle your 3D printed waste; what improvements you might look for in current devices; and why these current devices might not be accessible to you for purchase.
This research will assist my design direction and concept generation for devices that recycle 3D printed waste and how to better educate beginners, students, and everyday makers.
Please feel free to pass this on to anyone you know that you believe might be interested in contributing.
The title of the study is ‘a desktop closed-loop recycling device for 3D printed waste, in collaboration with Batch.works’
This user research is conducted for use within the Design Department at Brunel University London. By participating, your contributions in providing data may be used in academic studies. All data that is submitted is confidential and will be destroyed once the project has been concluded. Therefore, Participation in this interview is entirely optional.
If you are 18 or older, please follow this link to read the participant information sheet:
https://docs.google.com/document/d/1FM8RBBKFStcgqgoDM4ncD3qvVeUp68p2BUw1OHWIdE0/edit?usp=sharing
Then follow this link to the online questionnaire; it shouldn’t take any longer than 15 minutes.
https://forms.gle/kS3D87RAB5mgALkFA
Thank you!
If you have any further questions about the study, please do not hesitate to get in touch.
Ariane McCormack Jones
[[email protected]](mailto:[email protected])
Undergraduate Industrial Design and Technology
Brunel University London
submitted by Various_Candidate_40 to 3Dprinting [link] [comments]


2020.11.19 21:12 JeffreyBoswell NFL Week 11 Predictions

Note: the quotes in this article are fictional.

Arizona @ Seattle (-3)

The Seahawks lost 23-16 to the Rams at SoFi Stadium, suffering their second consecutive defeat. Russell Wilson struggled, and has 7 turnovers in the last 2 games.
"Russell's trying to do too much," Pete Carroll said. "That's a function of our troubles running the ball. I sincerely believe we can run the ball better, especially if our opponents would tackle like Jamaal Adams.
"We gave up 37 points the last time we played the Cardinals. That can't happen again. This year, we've had a historically bad defense. And history keeps repeating itself."
The Cardinals beat the Bills, 32-30, winning on Kyler Murray's 43-yard Hail Mary touchdown heave to DeAndre Hopkins with 2 seconds left.
"Sometimes your prayers are answered," Kliff Kingsbury said. "But that's only if you pray. I don't believe in divine intervention, at least not here in Glendale. I firmly believe in the separation of church and State Farm Stadium."
Seahawks win, 30-24.

Philadelphia @ Cleveland (-3½)

The Eagles lost 27-17 to the Giants at MetLife Stadium and saw their lead in the NFC East shrink to just one game.
"Brett Favre was critical of Carson Wentz a few weeks ago," Doug Pederson said. "I really don't think it's Brett's place to do that. Much like his penis, he needs to keep his opinions to himself.
"I'm a big believer in using mathematical and statistical data to determine the most beneficial course of action. In short, I really appreciate analytics. In shorter than that, I'm into anal."
The Browns beat the Texans 10-7 as Cleveland rushed for 231 yards as a team.
"Nick Chubb made an unselfish play by running out of bounds instead of scoring," Kevin Stefanski said. "I instructed him to do that. If he scores there, we have a 10 point lead with 1:07 left. So, basically, I didn't trust my defense to maintain that lead.
"Carson Wentz is much like my own Baker Mayfield — neither has lived up to expectations. Baker may be the fourth-best quarterback in the AFC North, but at least he's led his team to a winning record. Wentz is not even the fourth-best quarterback in his division of four teams."
Browns win, 29-24.

Atlanta @ New Orleans (-5)

The Falcons emerge from their Week 10 bye riding a two-game winning streak.
"That two-game winning streak is double our previous longest winning streak," Matt Ryan said. "When we were 0-5, we could have packed our bags. Instead, we packed Dan Quinn's bags."
The Saints beat the 49ers 27-13 as Alvin Kamara scored 3 touchdowns. New Orleans improved to 7-2.
"Drew Brees suffered multiple rib fractures and a collapsed lung in that game," Sean Payton said. "That's the bad news. The good news? There is none. Why? Because our quarterback will either be Jameis Winston and/or Taysom Hill. Either way, the Falcons are going to force them to throw, Jameis to the Falcons, and Taysom into the ground."
Saints win, 26-24.

Cincinnati @ Washington (-1½)

The Bengals fell 36-10 to the Steelers at Heinz Field. Cincinnati fell to 2-6-1 and are 0-17-1 in their last 18 road games.
"That's a terrible road record," Joe Burrow said. "We're not only the 'door mat,' but home teams also lay out the 'welcome mat' for us.
"But one of my goals when I came to Cincinnati was to 'change the culture,' as they say. In that respect, I hope I'm a good 'cultural fit.' I think I am. If I played in Houston, I'd also be a good cultural fit, because I'm a male.
"I'm just happy I'm not in the Southeastern Conference anymore. They should rename it the 'SECF,' for 'Southeastern Cluster F.'"
Washington's comeback from a 24-3 third quarter deficit came up short in a 30-27 loss to the Lions at Ford Field. Washington dropped to 2-7.
"We were hoping to have a better record at this point in the season," Ron Rivera said. "But we just have to keep grinding and improving. I mean, what else are we gonna do? Dispute the results of our season?
"Anyway, this is a good group of guys. They're young, they have their pride, and they just need to regroup and be ready for their next opportunity. So to them, I say, 'Proud boys, stand back and stand by.'"
Bengals win, 26-22.

Detroit @ Carolina (-1½)

The Lions beat the Redskins 30-27 at Ford Field. Matt Stafford passed 3 touchdowns, and Matt Prater nailed a 59-yard field goal on the last play of the game for the win.
"The success of this team is defined by the strong performances of those named 'Matt,'" Stafford said. "I guess two out of three ain't bad.
"X-rays on my thumb were negative, so I'll be ready to go against the Panthers. I have a reputation as one of the toughest quarterbacks in the NFL. Not necessarily because I play through multiple injuries, but because I've suffered through 12 seasons in Detroit."
The Buccaneers smashed the Panthers 46-23 in Charlotte. Tampa piled up 541 total yards as Carolina lost its fifth straight game.
"You don't want to hear the number 500 mentioned in Charlotte," Matt Rhule said, "unless you're talking about NASCAR. And while we're on the subject of NASCAR, when a tire deflates suddenly, it's called a 'blowout.'
"We certainly missed Christian McCaffrey. Christian's dealing with a number of injuries. Hopefully, he can get healthy. In the meantime, check out his clothing line called 'Flag and Anthem and Sling and Walking Boot.'"
Panthers win, 24-20.

Pittsburgh @ Jacksonville (+10)

The Steelers crushed the Bengals, 36-10, as Ben Roethlisberger passed for 4 touchdowns. Pittsburgh remained undefeated and sits atop the AFC North at 10-0.
"Ben didn't even practice all week before the game due to COVID isolation," Mike Tomlin said. "Not that he didn't use that time to prepare. As Ben said, "If you're gonna be locked in a room, you might as well make the best of it.' He also said that in 2010.
"Defensively, we made Joe Burrow look ordinary. And the goal in Jacksonville is to make Jake Luton look extraordinary."
The Jaguars hung tough at Lambeau Field in a 24-20 loss to the Packers. Jacksonville is 1-8 and 0-5 on the road.
"We put ourselves in position to win," Doug Marrone said. "Not the game, but the No. 1 pick in the 2021 Draft.
"If we suffer another loss, I may not be around to see the next one. I hear rumors that the front office is planning my departure. So, they're 'bye' curious."
Steelers win, 31-13.

Tennessee @ Baltimore (-6½)

The Titans saw a 17-13 halftime lead evaporate in an eventual 34-17 loss to the visiting Colts on Thursday night in Nashville.
"Our special teams let us down," Mike Vrabel said. "Our punter shanked one punt, and had another blocked for a touchdown. He was previously employed at FedEx. Soon, he can say he was previously employed by the Titans."
The Patriots upset the Ravens 23-17 in Foxboro. Baltimore surrendered 173 yards on the ground. Baltimore is 6-3, three games behind the Steelers in the AFC North.
"The Patriots ran it right at us," John Harbaugh said. "And we couldn't do much about it. I expect the Titans will do the same thing. So, when Lamar Jackson suggests that other defenses know our plays, it's not that they're cheating. It's the fact that we are that predictable."
Ravens win, 27-23.

New England @ Houston (+2½)

The Patriots beat the Ravens 23-17 at Gillette Stadium on Sunday night.
"I coach circles around John Harbaugh," Bill Belichick said. "I'm playing chess while Harbaugh is playing checkers. In fairness, John is simultaneously playing checkers while also trying to teach his younger brother Jim how to play.
"You have to hand it to Jim, though. Even though his Michigan team is 1-3, he's remaining confident, almost too confident. But you know what they say about Jim; he's always gonna be 'khaki.'"
The Texans offense sputtered in windy Cleveland in a 10-7 loss to the Browns.
"The wind got the best of our offense," Romeo Crenel said, "because it moved the ball more than we did."
Patriots win, 26-22.

Miami @ Denver (+3)

The Dolphins beat the Chargers 29-21 to post their fifth straight win. Tua Tagovailoa passed for 2 touchdowns, and Miami trails the Bills by just a half-game in the AFC East.
"I'm in my second year as head coach," Brian Flores said. "And already, we're a playoff contender. Sure, I learned much of what I know in New England. So, maybe I did ride into town on Bill Belichick's coattails. But here's the difference between me and Detroit's Matt Patricia: I got off."
The Raiders blasted the Broncos 37-12 at Allegiant Stadium as Denver fell to 3-6. Drew Lock threw 4 interceptions.
"Drew struggled identifying defenses," Vic Fangio said, "just as I've struggled identifying quarterbacks."
Dolphins win, 23-14.

NY Jets @ L.A. Chargers (-8½)

The Jets had a Week 10 bye and are 0-10.
"I thought we performed admirably in our Week 9 loss to the Patriots," Adam Gase said. "We're trying to win. And if you don't believe that, then you're just like Joe Namath. He absolutely refuses to guarantee a Jets win this year. Joe's probably right. Can you imagine seeing Trevor Lawrence and his gorgeous mane on the Jets sideline next year. Joe can, and he'd probably try to solicit a kiss from him."
The Chargers lost 29-21 to the Dolphins at Hard Rock Stadium. Justin Herbert struggled with Miami's pressure, and passed for only 187 yards.
"Every Sunday's not gonna be a 'Dan Fouts' day for Justin," Anthony Lynn said. "Some are gonna be 'Ryan Leaf' days, like last Sunday against the Dolphins. So, the moral of the story to Justin is: if you feel pressure, don't crack. And certainly don't do crack."
Chargers win, 26-21.

Green Bay @ Indianapolis (-2½)

The Colts beat the Titans 34-17 on Thursday to forge a tie in the AFC South. Phillip Rivers passed for 308 yards and a score, and Nyheim Hines found the end zone twice.
"Nyheim wasn't just good," Frank Reich said, "he was great. He may very well be our best running back. Now, I don't want to put him on a pedestal, I just want to put Jonathan Taylor on the bench."
The Packers beat the Jaguars 24-20, led by Aaron Rodgers, who passed for 325 yards and 2 touchdowns and added a rushing score.
"I look forward to going up against Rivers," Rodgers said. "I've got a lot of respect for him. The man has nine children! Count 'em, nine. And get this, Antonio Cromartie, they were all birthed by the same woman."
Colts win, 24-21.

Dallas @ Minnesota (-5)

The Cowboys had a week 10 bye and return to action with a 2-7 record.
"That puts us in a tie for last place in the NFC East," Mike McCarthy said. "But, and it's a big but, we're only 1½ games out of first. So, I like big buts."
The Vikings beat the Bears 19-13 at Soldier Field on Monday night. Kirk Cousins passed for 2 scores, both to Adam Thielen.
"Kirk picked up his first win as a starting quarterback on Monday Night Football," Mike Zimmer said. "He's now 1-9. If you're at all impressed by that, then you must think my 2-3 record in the playoffs is the shiznitz."
Dallas wins, 27-26.

Kansas City @ Las Vegas (+6½)

The Chiefs had a Week 10 bye and head to Las Vegas looking to avenge a Week 5 loss to the Raiders.
"We haven't forgotten," Patrick Mahomes said. "We heard about the Raiders bus taking a few victory laps around Arrowhead Stadium on their way out. Maybe they wanted to get a look at what a Super Bowl champion banner from the 21st century looks like.
"Anyway, victory laps aside, we're gonna 'run circles around' the Raiders on Sunday night."
The Raiders hammered the Broncos, 37-12, powered by a rushing attack that accumulated 203 yards and 4 touchdowns.
"We knew the Broncos defense had a weak spot in the middle," Jon Gruden said. "And there was no disguising it. And take it from us, when there's a situation that can't be 'masked,' we'll find it."
Chiefs win, 34-21.

L.A. Rams @ Tampa Bay (-3)

The Buccaneers beat the Panthers 46-23 in Charlotte. Tom Brady passed for 3 scores and Ronald Jones rushed for 192 yards and a score.
"Ronald had a 98-yard TD run," Bruce Arians said. "That's a franchise record for longest touchdown from scrimmage. There's only two things that could ever overshadow that: 1) a 99-yard touchdown run from scrimmage, or 2) news that Antonio Brown was accused of destroying a security camera and throwing a bicycle at a security guard.
"Our flight to Charlotte was delayed over 7 hours. No, Aldon Smith was neither in the Tampa or Charlotte airport."
The Rams beat the Seahawks 23-16 to move into a three-way tie in the NFC West. The Rams defense harassed Russell Wilson, while the offense controlled the tempo on the ground.
"I knew we had to run the ball," Sean McVay said. "And it was my job to scheme the game plan. So, I asked myself to do the same thing I asked of my running backs: take the ball out of Jared Goff's hands."
Buccaneers win, 25-20.
submitted by JeffreyBoswell to nflcirclejerk [link] [comments]


2020.11.18 13:57 thePowrhous Almost done with script, need a bit of help with sending data to a CSV!

Hi everyone,
At the moment I have a script that read some data from a CSV, ask the user some questions and pull some specific data from the CSV like so:
Name + ID Salary ID MatchID --------- ------ -- ------- Sasha Palatnikov (15784484) 6900 15784484 2 Nicolas Dalby (15784467) 7100 15784467 3 Jordan Wright (15784464) 7300 15784464 5 Dustin Stoltzfus (15784472) 7400 15784472 6 Katlyn Chookagian (15784481) 7500 15784481 7 Ariane Lipski (15784474) 7800 15784474 10 Jared Gooden (15784470) 7900 15784470 11 Tim Means (15784479) 8000 15784479 12 Mike Perry (15784480) 8200 15784480 12 
The next part of the script takes the data above and tries to make multiple random groups of 6 items, say 4 times out of the data, like so:
Name + ID Salary ID MatchID --------- ------ -- ------- Jordan Wright (15784464) 7300 15784464 5 Deiveson Figueiredo (15784461) 9000 15784461 4 Ariane Lipski (15784474) 7800 15784474 10 Brandon Moreno (15784475) 8600 15784475 8 Katlyn Chookagian (15784481) 7500 15784481 7 Tim Means (15784479) 8000 15784479 12 Jordan Wright (15784464) 7300 15784464 5 Kyle Daukaus (15784471) 8800 15784471 6 Katlyn Chookagian (15784481) 7500 15784481 7 Ariane Lipski (15784474) 7800 15784474 10 Jared Gooden (15784470) 7900 15784470 11 Paul Craig (15784478) 8500 15784478 9 Alan Jouban (15784469) 8300 15784469 11 Tim Means (15784479) 8000 15784479 12 Paul Craig (15784478) 8500 15784478 9 Katlyn Chookagian (15784481) 7500 15784481 7 Dustin Stoltzfus (15784472) 7400 15784472 6 Ariane Lipski (15784474) 7800 15784474 10 Jordan Wright (15784464) 7300 15784464 5 Daniel Rodriguez (15784468) 9100 15784468 3 Sasha Palatnikov (15784484) 6900 15784484 2 Tim Means (15784479) 8000 15784479 12 Jared Gooden (15784470) 7900 15784470 11 Cynthia Calvillo (15784482) 8700 15784482 7 
What I then want to do is extract just the items from the "Name + ID" field for each, so it looks like this:
Jordan Wright (15784464) Deiveson Figueiredo (15784461) Ariane Lipski (15784474) Brandon Moreno (15784475) Katlyn Chookagian (15784481) Tim Means (15784479) 
Easy enough so far! But what I need to do now is take that data and add it to an CSV file where it looks like this:
https://preview.redd.it/l4kaydr8xzz51.png?width=1056&format=png&auto=webp&s=7f39f48854c22ad15c89e263bb2158c02ae2d243
So, basically I need each group of 6 items from the Name + ID Column to be put in a CSV one in each column. Then take the next group of 6 items from the array and add those on the next row in the CSV, one in each column. I don't know why, but this has me completely stumped!
submitted by thePowrhous to PowerShell [link] [comments]


2020.11.16 21:02 autotldr 70 Taliban commanders killed in helmand and kandahar by afghan forces

This is the best tl;dr I could make, original reduced by 40%. (I'm a bot)
Updated: Nov 15, 2020, 22:28 IST. At least 70 Taliban commanders were killed in Helmand and Kandahar by Afghan forces in operations carried out in retaliation to the attacks started by the group more than a month ago.
The ministry released the list of commanders killed in the operations on Sunday, according to which 20 of them belonged to different parts of Helmand and were heading groups of 45 to 100 associates.
It said 10 of the commanders killed belonged to Uruzgan, Kandahar and Ghazni and had come to aid the fight in Helmand.
Forty of the commanders were killed in the Kandahar region, as per the data of the ministry.
The Afghan forces also warded off Taliban attacks in Helmand, Kandahar and other provinces in the south through their active defense mechanism, the spokesperson said.
Though the strikes in parts of Kandahar, Helmand and south were ongoing, Arian said that the Taliban forces in the southern provinces have been defeated.
Summary Source FAQ Feedback Top keywords: Helmand#1 killed#2 Kandahar#3 Taliban#4 province#5
Post found in /news, /AutoNewspaper and /HTauto.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]


2020.11.16 20:57 legalrancher Coach Approval Ratings, According To NFL Subreddits: Phase 2, Midseason

Summary of My Study (if you just want to see the results, scroll to the bottom)
I was very bored during COVID and decided to do a study where I tracked coach approval ratings during the year. I did an initial study for the preseason and it was very well received, so I decided to continue with it.
Quick note: there are only 28 coaches being assessed in this scenario. The Browns sub didn't let me post the first time so I didn't bother going a second time, my Matt Lafleur post got deleted and I never noticed, my Doug Marrone posts kept getting deleted the last time so I couldn't get super accurate results, and (perhaps the most unfortunate) the Jets mods did not let me post about Adam Gase. They will all be missed.
I still decided to do coaches who were fired as well, as somewhat of an "exit ticket", they won't be polled at the end of season one
Possible Distortions In Data
I shouldn't have to tell you this, but these polls probably aren't 100% accurate. Possible things that could distort the results of the polls are:
Raids From Rivals: Fans know I have a poll in every sub, and there's really nothing stopping them from hopping over to another team's sub and downvoting an opposing coach.
Methods Of Collection: Some teams don't have polls on their subs, so I had to get the results on a google form instead. Google forms are much easier to tamper with and also these polls got less votes, so teams surveyed in this way may have to be taken with a grain of salt.
Time and Availability: Some of the polls got removed before the 3 day time period ended, meaning the votes couldn't come into full fruition.
Not Polling The Same People: The same users who voted the last time aren't necessarily going to be voting this time, so their change in feelings may not be accurately represented.
The Results
Now that I've bored you to death with mumbo jumbo, let's actually look at the results, sorted from highest to lowest rating. According to NFL subs, the most approved coaches are:

Name of Coach Team Head Coach Since Approval (%) Votes Preseason Approval
Brian Flores MIA 99.7 1455 96.2
Sean McDermott BUF 98.9 798 96.8
Mike Tomlin PIT 97.7 1152 91.7
Andy Reid KC 97.6 743 98.2
Sean Payton NO 97.5 436 96.6
Mike Vrabel TEN 97.4 945 96.3
Matt Rhule CAR 96.9 1031 80.9
Jon Gruden LV 96.9 717 91.2
Joe Judge NYG 96.6 919 92.8
Kyle Shanahan SF 95.7 1433 95.6
John Harbaugh BAL 95.4 438 97
Bill Belichick NE 92.4 1308 92.2
Sean McVay LAR 91.2 353 91.6
Kliff Kingsbury AZ 90.2 488 93.1
Mike Zimmer MIN 85.9 863 94.4
Pete Carroll SEA 82.7 52 90.3
Ron Rivera WSH 80.9 419 93.8
Vic Fangio DEN 79.6 368 97.7
Frank Reich IND 78.8 363 96.8
Zac Taylor CIN 75.8 567 84.8
Mike McCarthy DAL 63.6 151 93.6
Doug Pederson PHI 62.7 126 96.4
Bruce Arians TB 50.4 226 93.4
Bill O'Brien HOU 24.4 607 34.9
Dan Quinn ATL 16.9 379 51.8
Anthony Lynn LAC 11.1 749 88
Matt Nagy CHI 5.1 682 72.4
Matt Patricia DET 4.1 540 49.4
I'll be doing one at the end of the season to see how it changes once again, so stay tuned!
submitted by legalrancher to nfl [link] [comments]


2020.11.09 01:25 DeltaBot Deltas awarded in "CMV: Central Banks Should be Abolished"

Below is a list of the deltas awarded in this post.
Please note that a change of view is not necessarily a reversal, and that OP awarding a delta doesn't mean the conversation has ended.
For a full explanation of the delta system, see here.

Deltas from OP 9spaceking

One is that while it's failed in it's 'public' goal of 2..."](/changemyview/comments/jqmhjx/cmv_central_banks_should_be_abolished/gboblw5/?context=3)

Deltas from Other Users

None yet.
submitted by DeltaBot to DeltaLog [link] [comments]


2020.10.25 15:07 South_in_AZ Updates from a research team

MOD approved PSA type posting
I’m on the mailing list for the Science of BDSM research team. I thought their recent update might be of interest. I think I have formatted the most important links for the email to this posting.
Science of BDSM Research Team Fall 2020 update
Dear friends,
We hope you are all doing well. Summer passed by surprisingly quickly (though it also felt like an eternity somehow), and we are midway through our fall semester. This has been a challenging time for many of us, but we have tried to find some silver linings. Our team has been able to focus on working with data we have already collected, collecting new data with online surveys, and learning how to navigate the wonderful world of online communication, which, on the positive side, has allowed us to connect with people around the globe. We have also revamped our website, https://www.scienceofbdsm.com, so feel free to go check it out!
We appreciate your interest in our work, whether you met us at an event or heard about us online. Without you, our work wouldn’t be possible.
Letter from the Leader
I write to you, once again, from my desk at home. It feels like months since I've seen my office at school. We've all gotten adept at navigating Zoom and Skype and Teams and Google Meet and Discord and Blackboard Collaborate, but it's just not the same as getting together in person. The research team has been trying to make the best use of the time, and I am pleased to report that we've collected data for a new online study and submitted three papers in the last few months. We've also been attending and participating in a number of online events, including a great speaker series at the Leather Archives and Museum, some highly informative webinars offered by CARAS, a full schedule of fun and engaging educational seminars hosted by Twisted Tryst and Galleria Domain 2, and a wonderful online version of Beguiled. Recently, I've been reading some insightful articles by Dulcinea Pitagora, a researcher, therapist, and speaker, including a groundbreaking paper on consent ("Consent vs. Coercion: BDSM Interactions Highlight a Fine but Immutable Line", Pitagora, 2013) and an important and troubling examination of abuse masquerading as D/s ("Intimate Partner Violence in Sadomasochistic Relationships", Pitagora, 2016; both papers available at tinyurl.com/bdsmlit). Finally, if you'll indulge me a non-kink-related recommendation, I have been enraptured by the audio version of Neil Gaiman's The Sandman. Highly recommended.
What We’re Working On
Hannah Tarleton recently completed data analysis for her project on consent practices within the community. This project compared consent practices for pick-up play with consent practices for scenes within romantic relationships. Hannah is currently preparing the findings for publication. She would like to thank everyone who participated in this study. With your help, Hannah collected data from a large (N = 202), diverse sample and found some informative results that she hopes to be able to share soon.
Jennifer Erickson's masters thesis on BDSM sadism produced some fascinating results. A paper describing these results ("The Prosocial Sadist? A Comparison of BDSM Sadism and Everyday Sadism in Multiple Adult Populations") is currently under review at Personality and Individual Differences.
Jennifer Erickson published a review of Ariane Cruz's The Color of Kink: Black Women, BDSM, and Pornography in the journal Sexualities. You can download a copy of the review from our publications page.
We submitted "Challenge at the Intersection of Race and Kink: Racial Discrimination, Fetishization, and Inclusivity within the BDSM Community" to Archives of Sexual Behavior and were excited to receive a revise-and-resubmit decision. We are currently revising the paper and plan to resubmit it next month.
We also got some good news on the paper describing Master Bert Cutler's doctoral dissertation. We received a revise-and-resubmit decision on "Partner Selection, Power Dynamics, and Mutual Care Giving in Long-term Self-defined BDSM Couples" from the Journal of Positive Sexuality. We worked on the revisions over the summer, submitted a revised paper earlier this month, and just received word that the revision was accepted for publication!
Data collection for our scene studies (including EEG measures) are on hold pending the return of in-person events. We are working on analyzing our current data and hope to include some preliminary results in future presentations.
Participation Pins
With our university reopened, we were able to mail out participation pins. Pins to United States addresses went out two weeks ago. Pins to other countries went out last week. If you gave us your address but have not received a pin, please email Brad at [email protected], and we’ll send one out to you. Thank you to everyone for your participation and your patience!
New Study
In collaboration with Dionne (Choc Trei) Henderson, we have launched a new study on perceptions of gender inclusivity within the BDSM/Kink/Leather communities. This online study asks about your thoughts and experiences regarding gender inclusivity within kink communities. The survey is open to everyone who is over the age of 18 and who has attended at least one BDSM/Kink/Leather community event such as a conference, educational class, munch, play party, meeting, etc. This survey takes about 20 minutes.
If you choose to participate in this study, your responses will be anonymous. Participation in this study is voluntary. You may withdraw from the study at any time without penalty. If you have any questions, please contact Brad Sagarin at [email protected].
If you would like to participate, please follow this link.
What We’re Planning
Currently we are planning on hosting online presentations since in-person conferences have been put on hold due to COVID-19. We are hoping to host monthly presentations as well as an AMA event on Reddit. Details coming soon.
submitted by South_in_AZ to BDSMAdvice [link] [comments]


2020.10.18 04:27 billy_mcgee Drop Your Kicker Week 6: Hold Gabriel Davis, Add Duke Johnson

Welcome back to Drop Your Kicker, my weekly column where I use data to identify players who are rostered in a low percentage of leagues that can be added right now in deeper PPR formats before they cost you FAAB the following week.
Last week I recommended Gabriel Davis. John Brown was ruled out for week 5 and Gabriel Davis played every snap for the Bills. Davis turned 9 targets into 5 receptions for 58 yards. He also had an impressive touchdown that was called back due to an offensive penalty. He displayed some pretty amazing athleticism on the pay, leaping into the air to make the grab like he saw the golden snitch. Josh Allen likes to throw these kinds of DGAF balls all the time, and with Davis’s size and athleticism, he’s bound to catch a few of them this year. Davis now has either 50 yards or a touchdown in 4 straight weeks. After practicing in full on Thursday and Friday, John Brown was back to a limited status on the practice report from Saturday. That means John Brown is legitimately questionable again for a potential shoot out with the chiefs. I’m holding Gabriel Davis wherever I have him. If John Brown is ruled out again, I would definitely recommend starting Davis in week 6. Better days are coming.
I also want to talk a little bit about who I recommended picking up two weeks ago, Justin Jackson. For those who flexed him last week like i recommended in my column, he ended up with 14.4 PPR points for a solid RB23 finish on the week. Two weeks ago, hardly anyone thought Justin Jackson was worth an add at all. After Ekeler went down, people started adding him for modest bids in some leagues, and heavier bids in others, particularly in higher stakes formats. This week he was the number one add in 4for4 and Rotoworld’s waiver wire column for week 6. This kind of thing should be familiar to most of us who have been playing fantasy for years. Things can change on a dime, and we wanna be ready for that change.
Two weeks ago everyone thought they hit gold with Joshua Kelley. This week he’s been dropped to the waiver wire in many leagues. I’m still holding him where I have him, but he’s simply a part time player who is more of a hand cuff to Justin Jackson now in my opinion. Sometimes, we discount players unfairly because the hive mind is really excited about their main competition for work. And we did have some reasons to be excited about Joshua Kelley’s workload early in the season. It just didn’t work out for him so far. Sometimes rookie development takes a little time. Anyone who owned Miles Sanders last year can remember that sometimes, a rookie RB doesn’t hit right away. For now, Jackson is the better option. He was more elusive, and displayed the higher burst score that I mentioned in my column the last week in an actual NFL game.
One of the best fantasy tips I ever got was from Evan Silva of Establish The Run. From his time working at Rotoworld, Silva learned a lot about how to read blurbs from beat writers effectively. What Silva was right to point out, is that when beat writers project a certain amount of volume for a player, they’re just guessing, the same way any of the rest of the fantasy analysts are guessing as well. When a beat writer says a certain player was the only running back to get any practice time with the first team, that’s information we can use to inform our own projections. But when a beat reporter projects the RB snap percentage on a team any given week, it’s not data, it’s simply a projection from one person who happened to see a little more practice time than the rest of us. We should take note of these beat reporter projections, but not treat them like they’re an actual data point. Last week, one of the most upvoted posts on this sub was a link to a tweet from Daniel Popper, beat writer for the Chargers. He projected that Kelley would play 65% percent of the snaps, and Jackson would play 35%. Honestly, I think his projection was a reasonable assumption, although I would have guessed more like 60/40 in Kelley’s favor. Jackson played 40% percent of the snaps two weeks ago, to Kelley’s 57% in week 4. The problem was, Kelley wasn’t playing very well in week 5, leading Jackson to outproduce him on the field, and eventually out snap Kelley 59% to 35%. It turns out Jackson is probably the better player between the two. Which makes a lot of sense given that Jackson was listed as the number 2 RB before his injury in week 1, and he had an extremely productive game in relief of an Injured Melvin Gordon in week 13 vs the Steelers last season. If a running back is actually better than the starter in front of them, we can’t always trust that an NFL coach would agree with our assessment. Sometimes coaches play a worse talent, and there isn’t anything we can really do about that. In the Chargers case, they saw that Jackson was playing better, and they left him on the field late in the game for some key 3rd down conversions. He also got the first snap of the game, and 30 plus yard run during the first drive, which probably means the coaching staff already knew Jackson was the better back heading in to the week. Sometimes all we can really do is try and identify which backup RB is actually better than the starter, and hope the coaching staff agrees. Which leads us to my pick for week 6.
The big story in the NFL this week was of course the Le’veon Bell trade to the Chiefs. A lot of fantasy managers are tripping over themselves to trade for Bell, with the hope that he might take over as the featured back in Kansas City. I haven’t looked very deeply into this situation, so I don’t have any particular take on the KC backfield, but what I will say is that what we saw this week was that the fantasy community seems to think that an upgrade in a RB offensive situation can change their fantasy outlook dramatically. Bell will be expensive to acquire at this point though, so how do we use this idea of a talented running back suddenly being placed in a better coaching situation to our advantage?
My Drop Your Kicker player of the week 6 is… Duke Johnson. I can’t overstate just how bad of a coach and GM Bill O’Brien was. And one of the most boneheaded moves he ever made as GM was to trade Deandre Hopkins for David Johnson after we already saw that Johnson was washed. I have fond memories of David Johnson. In his prime he was one of the most explosive players in the game. But that was when they used him creatively in the passing game in Bruce Arian’s offense, and when Johnson still had some burst to his legs. O’Brien proceeded to run David Johnson up the middle into a bad offensive line, hoping against hope to “establish the run.” It cost him his job.
Last week, we saw some encouraging signs from interim head coach of the Houston Texans, Romeo Crennel. Graham Barfield shared on Twitter that in week 5 “Watson set season-highs in play-action rate (29%) and air yards per attempt (11.1). O'Brien was using play-action 16% of the time (third-lowest).” Play action is an incredibly effective tool that a lot of old school coaches haven’t adapted to using effectively yet. Anyone who is competitive at anything can intuitively see why that would be the case. When the defense has to pick whether you are going to run or pass on a given play, they might make the wrong decision and sell out to stop the run, leaving someone open in the passing game, sometimes even the RB themselves. Warren Sharp has been sharing data for years that supports the effectiveness of the play action pass. Watson was also throwing the ball downfield more in week 5, which is going to lead to a more effective offense overall, which means more scoring attempts for the RBs as well. The Texans scored 30 points in week 5, their best offensive output of the season by 7 points, also leading to their first win of the season. Quarterbacks matter more than any other player on the field. We know this because when a good quarterback gets ruled out, Vegas changes the betting lines by a large margin. When really good RB or WR is ruled out, betting lines barely move. But a good quarterback can definitely be held back by a bad coach. Aaron Rodgers can certainly attest to this.
So now we know we have an excellent quarterback with an upgraded coaching staff, and David Johnson at RB, who hasn’t been particularly effective. So why do I think Duke Johnson has a shot to do any better? In 2020, Duke Johnson is just a much better player than David Johnson, and I don’t even think it’s a hot take to say so. Duke Johnson already broke out with a 1,000 yard season in 2017, but he’s been buried on depth charts with bad coaches ever since. In 2018, he had to deal with Greg Williams, as the Cleveland Browns proceeded to squander all the talent and draft picks that analytics enthusiast Sashi Brown had acquired during his four year tenure as executive vice president of the Cleveland Browns. Then in 2019, Duke Johnson had to play under Bill O’Brien. Even in that environment, he scored over 10 PPR points in 7 out of 16 games in the 2019 season, including games where he scored 20, 19.1, and 16.7 PPR points.
It could simply be that Duke never matched his 2017 breakout season because of Bill O’Brien. The new coaching staff has already said that they know how good Duke Johnson is and he might start to get used more in both the run game and the pass game, as early as this week. Now, this might simply be coach speak. But I want Duke Johnson on my bench just in case. I’ve literally been waiting years for a coach to take him seriously. In the 2018 and 2019 seasons Duke Johnson had 124 targets, good for the 12th most RB targets in the league during that time frame. But those were also his two lowest target totals of his career. He had 74 targets in 2015, another 74 targets in 2016, and finally 93 targets in 2017, which he turned into 74 catches for 693 yards. Then he went to coaching hell.
Duke’s receiving prowess matters. But he can run the ball too. Many fantasy analysts have long predicted that if given the opportunity he could be a 3 down back. In five NFL seasons, he’s played all 16 games every single year. He’s proven to be durable in a way that other pass catching backs haven’t. This off-season, JJ Zachariason did a study on how to find breakout RBs. What he found was that you want to target backfields where there wasn’t a RB picked in the first couple rounds. David Johnson’s 3rd-4th round ADP fits the bill here. You also want them to catch passes. We know Duke can catch passes. You also want them to be in a good offense. The arrow is pointing up on the Houston offense with the departure of Bill O’Brien.
The most interesting aspect of Zachariason’s study was that breakout RBs came from all ages, it wasn’t just rookies. I think this data conflicts with how most fantasy managers play the game. In a week where a lot of people are adding La’Mical Perine because he’s a rookie unknown, I’m instead adding Duke Johnson, because he’s a better player with a better quarterback and coach. Duke is also a great pass catcher. He’s 27 years old, which shouldn’t be a knock on him. Duke already broke out in 2017, and it’s easy to explain why he hasn’t been fantasy relevant in recent years.
Finding a breakout RB is hard, but we should focus on having a good process. If they don’t breakout we can simply move on. While a lot of people, including myself, drafted Duke this year and then dropped him in the early waiver weeks, it’s time to pick him back up. He’s currently rostered in 26 percent of Yahoo leagues. If Duke is not available in your league, I don’t totally hate adding T.J. Yeldon. u/maskdmirag reached out to me in a comment in last week’s Drop Your Kicker column with some reasoning for why Yeldon should be this week’s drop your kicker add, and I think it’s awesome that other people are grinding the Athletic news articles to find undiscovered gems. I’m actually starting Yeldon in a deep league where I had a lot of RBs on bye, in part due to u/maskdmirag advice. I had been considering Yeldon for the column anyway, and his advice nudged me into starting him when Duke wasn’t available. If you all have ideas for next week’s drop your kicker column feel free to continue to comment on this thread throughout the week. I’d love to hear more ideas. I usually don’t decide who I’m going to write up in this column until late Friday night or early Saturday morning. You can also find me on Twitter
For what it’s worth, JJ Zachariason used his process that I outlined above to name Duke Johnson as a potential breakout this off season. The process matters more than the result, and I think the process has never been better for picking Duke Johnson. He’s already eating into David Johnson’s passing down snaps, and their next two matchups suggest that the Texans will be in passing situations more often. Hayden Winks shared on Twitter that when the Texans are leading, David Johnson has a 41% touch share, but when the Texans are trailing, that number dips to 28%. The Texans might be trailing a lot in the next two weeks. In week 6 they have the undefeated Titans, who have a really strong offense, and then in week 7 they face the Packers who have been torching opposing defenses weekly. In Justin Edwards’s weekly Offensive line matchups column he lists the Texans as having a 25th ranked offensive line, and the Titans rank at 26 in fantasy points allowed to RBs. If ever there was a time for Duke Johnson to break out for good, it would be during this two week stretch. If he doesn’t flash by the Texans bye in week 8, you can certainly drop him.
The last thing I want to share is a quick highlight reel of just how good Duke Johnson was in 2017, since a lot of people probably forgot or weren’t playing fantasy yet. I’m not a film grinder, nor am I an expert in evaluating RB play on film, but sometimes you see a guy who so easily passes the eyeball test, it can't be ignored. Remember, he hasn’t missed a game due to injury in his entire career, and he’s probably in better shape now at 27 years old than he was in 2017. I recommend watching the highlight reel with the sound way up. Enjoy the clip! If you want a more recent highlight of how elusive Duke Johnson looks, check this clip out from out from u/invisible_r3, shared in the thread below.
For those who are curious about why I named the column "Drop Your Kicker" here's the explanation:
It’s more of a catch phrase that’s meant to say, "drop your lowest upside player." However, in Yahoo leagues that have the game time to Tuesday waiver settings, you can actually drop your kicker, leave a guy you want to speculate with on your bench, and then drop them after they play their game if they don’t work out. If not playing in those formats, my recommendation is to simply drop your lowest upside player for the recommended add, which is Duke Johnson this week.
TLDR: Add Duke Johnson. I wouldn't start Duke this week. You should still start a kicker.
submitted by billy_mcgee to fantasyfootball [link] [comments]


2020.09.29 01:01 Thi11yG00th All-time ranks based on comparative fantasy performance

Hey guys. First time posting here. I love analyzing sports data and historical ranking. I recently decided to try to create a historical ranking based on fantasy performance.
Without any end goal in mind, took the top 10 performers at each position (QB, RB, WR, TE), and gave them points based on rank (10 points for first, 9 points for second, all the way to 1 point for tenth). I did this for each season from 1970 (the merger) to 2019. I liked what I ended up creating, but the data wasn't as extensive as I'd like, and there were players ranked very high simply for one great fantasy year. Long story short, it wasn't a good ranking system.
I took my idea with the top 10s and decided to do this with the top 25s. This created a much more extensive list, with over 400 RBs for example, and also helped to mitigate those who only had one good season.
I then took the totals and used them in conjunction with each player's average rank per season to create a ranking.
While rankings can always be debated and there will never be one set of equations to determine how good a player is compared to others, especially throughout 50 years, I think the rankings I have are interesting and I'm proud of it.
I've completely finished all but the TEs at this point and I'd like to share just the top 25s I have for the other positions. If you guys want more info or would like the complete spreadsheet to be shared once I'm done, let me know.
QB 1. Peyton Manning 2. Brett Favre 3. Drew Brees 4. Tom Brady 5. Dan Marino 6. John Elway 7. Aaron Rodgers 8. Joe Montana 9. Warren Moon 10. Roger Staubach 11. Terry Bradshaw 12. Fran Tarkenton 13. Dan Fouts 14. Ken Anderson 15. Philip Rivers 16. Steve Young 17. Jim Kelly 18. Russell Wilson 19. Randall Cunningham 20. Matt Ryan 21. Cam Newton 22. Ben Roethlisberger 23. Donovan McNabb 24. Boomer Esiason 25. Drew Bledsoe
RB 1. Walter Payton 2. Barry Sanders 3. Emmitt Smith 4. LaDainian Tomlinson 5. Adrian Peterson 6. Marshall Faulk 7. Ricky Watters 8. Curtis Martin 9. Marcus Allen 10. Eric Dickerson 11. Tony Dorsett 12. Thurman Thomas 13. Franco Harris 14. Frank Gore 15. Ezekiel Elliott 16. Matt Forte 17. Herschel Walker 18. Clinton Portis 19. LeSean McCoy 20. Todd Gurley 21. Edgerrin James 22. Chuck Foreman 23. Neal Anderson 24. Billy Sims 25. Arian Foster
WR 1. Jerry Rice 2. Steve Largent 3. Randy Moss 4. Terrell Owens 5. Marvin Harrison 6. Julio Jones 7. Calvin Johnson 8. Antonio Brown 9. James Lofton 10. Harold Carmichael 11. Cris Carter 12. Larry Fitzgerald 13. Sterling Sharpe 14. Gary Clark 15. Torry Holt 16. Michael Thomas 17. Tim Brown 18. Mike Quick 19. Harold Jackson 20. Gene Washington 21. Mark Clayton 22. Brandon Marshall 23. Reggie Wayne 24. John Stallworth 25. Andre Reed
submitted by Thi11yG00th to NFLstatheads [link] [comments]


2020.09.22 19:38 rnburn [P] Domain Specific Hyperparameter Optimization for Logistic Regression

[P] Domain Specific Hyperparameter Optimization for Logistic Regression
With logistic regression it's possible to efficiently compute an approximation to the leave-one-out cross-validation. If C represents the hyperparameters, then this is an overview of how the approximation works:
  1. Find the coefficients b that optimize the log-likelihood for the given C.
  2. For each data index, i, compute the hessian H_{-i} and gradient g_{-i} of the log-likelihood with the ith data entry removed.
  3. Apply the Matrix Inversion Lemma to efficiently compute the inverses H_{-i} ^{-1}.
  4. Use H_{-i} ^{-1} and g_{-i} to take a single step of Newton's method to estimate what the coefficients b_{-i} would be if the ith data entry was removed.
  5. And finally, you can use the b_{-i}'s to make predictions for each i and derive an estimate of the LOOCV.
You can see the paper A scalable estimate of the out-of-sample prediction error via approximate leave-one-out by Kamiar Rad and Arian Maleki for more details.
Let f(C) denote the approximate LOOCV using log-likelihood as a function of C. Then not only can you compute the value of f efficiently, but you can also efficiently compute its gradient ∇f and hessian ∇∇f. With the gradient and hessian, it's possible to make hyperparameter optimization entirely internal to the fitting of logistic regression. There's no need to specify a search space or use Bayesian optimization -- you can optimize the approximate LOOCV objective directly.
I just made a release of a project peak-engines (github) that provides this functionality. Here's how to use it:
Install the project. (Available from pypi).
pip install peak-engines 
Load an example dataset
from sklearn.datasets import load_breast_cancer from sklearn.preprocessing import StandardScaler X, y = load_breast_cancer(return_X_y=True) X = StandardScaler().fit_transform(X) 
Find the C that optimizes the approximate LOOCV, f.
import peak_engines model = peak_engines.LogisticRegressionModel() model.fit(X, y) print('C =', model.C_[0]) 
prints
C = 0.66474879 
If we compute the LOOCV by brute force and plot, we can see that the approximation and its optimum very closely track the real LOOCV and optimum (notebook).

https://preview.redd.it/c3v3bhdmcqo51.png?width=391&format=png&auto=webp&s=e4c79ebc66e6aa938415328c7f8c8e6a821049fa
By turning hyperparameter optimization into a second order optimization problem, you can also easily handle penalty functions with multiple hyperparameters. For example, you can run
model = peak_engines.LogisticRegressionModel(penalty='bridge') model.fit(X, y) print(model.hyperparameters_) 
to fit hyperparameters for the bridge penalty. And here's a notebook (github) that compares the bridge penalty to the l2 penalty on a 10-fold CV.
submitted by rnburn to MachineLearning [link] [comments]


2020.08.26 02:02 circa_1 Why should I not draft Tom Brady?

Here are some statistics I put together comparing Bruce Arians offenses over the last 12 years, and Tom Bradys QB play over the last 5. It should give you a clear picture as to what type of numbers to expect of a QB in a Bruce Arians system. Whether it be a Big Ben, an aging Carson Palmer (lol), Winston, or even a Ryan Lindley, Blaine Gabbert, or Drew Stanton, Arians likes to throw the ball, a lot. I wish I had more insight, and analysis on the subject, but ill just have to let the data speak for itself. Does this change the way you look at Tom Bradys ADP this year?
A B C D E F G H
1 Year Attempts Comp % Yards TD's INT's
2
3 Steelers OC Ben 2007 404 65.3 3154 32 11
4 " 2008 469 59.9 3301 17 15
5 " 2009 506 66.6 4328 26 12
6 " 2010 506 66.6 4328 26 12
7 " 2011 513 63.2 4077 21 14
8 Colts OC A. Luck 2012 627 54.1 4374 23 18
9 Cards HC C. Palmer (34) 2013 572 63.3 4274 24 22
10 Pal/ Stan/ Lind 2014 557 55.4 3899 20 12
11 C. Palmer 2015 537 63.7 4671 35 11
12 " 2016 597 61.0 4233 26 14
13 Palm/ Gabb/ Stan 2017 597 55.6 3958 21 18
14 Buccs HC J. Winston 2018 378 64.6 2992 19 14
15 " 2019 626 60.7 5109 33 30
16
17 Patriots Brady (43) 2015 624 64.4 4770 36 7
18 2016 432 67.4 3554 28 2
19 2017 581 66.3 4577 32 8
20 2018 570 65.8 4355 29 11
21 2019 613 60.8 4057 24 8
submitted by circa_1 to fantasyfootball [link] [comments]


2020.08.05 06:32 mkeeb1547 AiP 1.05 - Potential Bug - Naked Diving Achievement

*Some AiP spoilers ahead*
I've been trying to get all 40 achievements in Ariane in Paradise v1.05; the only one I have been missing is the "Naked Diving" achievement (the hint says to look at Day 2 - Coral Reef).
On my original data (with all of my initial saves and what not), I've gone to the coral reef several times as each gender, gotten the naked diving scene and the naked-in-boat gallery picture, but haven't unlocked the achievement.
However, on a clean install (redownloading version 1.05, wiping the AppData/Roaming/RenPy/ArianeInParadise folder) I went directly to the reef on my first playthrough and was able to get the achievement. Interestingly, I didn't see any message saying I got the "Naked Diving" achievement, but I did see the "Hide and Seek" achievement message.
This could very well be a one-off bug on my particular computer (I have been having hard drive issues), but nonetheless I thought I'd share.
submitted by mkeeb1547 to dateariane [link] [comments]


2020.07.31 02:14 gds519 With the release of the 10th Annual NFL Top 100 Players, I have compiled all 10 lists to create a Top 100 Players of the Decade

The NFL has released the 10th edition of its annual Top 100 Players list, and since each list focuses on each player's accomplishment in the previous season, I thought it would be interesting to create a list to see which players made the greatest impact over the course of the decade, at least in the eyes of their peers voting on these lists.
To create this list and rank these players, I went through each Top 100 list and assigned players points based on their rankings, 100 points for #1 all the way to 1 point for #100. The table showing the Top 100 players is shown below, and the full spreadsheet with all 398 players who have made at least one Top 100 list is at this link:
https://docs.google.com/spreadsheets/d/1_XKyUe2FNzoJvwNGcZMq3XMMId8arPfb0nILuPWE__w/edit?usp=sharing
The ranking each player received in a particular list are displayed in each year's column, with the total points accumulated shown in the "Points" column. The "1st Half" and "2nd Half" columns are how many points the player accumulated in each half of the decade, essentially, points from 2011-2015 lists and 2016-2020 lists, respectively. "Count" refers to the number of lists that player made, and "Peak" indicates the highest rank that player received on any list.
Since the list takes into account seasons from 2010 to 2019 equally, some players who were some of the best in the game may not rank as high as they would on another All-Decade list (e.g. Peyton Manning, Calvin Johnson) because they haven't been in the league for the last few years. Conversely, generational talents we have seen rise recently (e.g. Patrick Mahomes) may see low rankings that may not fully encapsulate their impact on the NFL in their short careers so far.
Some quick interesting stats:
Unsurprisingly, Tom Brady takes home the #1 spot, having been ranked first three times, and never ranked outside the top 6 until 2020. Aaron Rodgers and Drew Brees finish as the clear #2 and #3, with Von Miller ranking as the highest non-QB at #4. Russell Wilson, Julio Jones, Larry Fitzgerald, Ben Roethlisberger, J.J. Watt, and Patrick Peterson round out our top 10.
Brady, Rodgers, Brees, and Fitzgerald were the only players to land on all 10 lists, and each player making the composite Top 100 appeared on at least two lists and was ranked in the Top 50 in at least one year. Overall #1 Brady also leads the field in points from both halves of the decade, but Julio Jones and Aaron Donald are close behind in second half points thanks to great performances over the last five seasons. Lamar Jackson is the only player to receive a #1 ranking (on the 2020 list) and not appear in the composite Top 100, mainly because 2020 makes his debut Top 100 appearance.

Data from https://www.pro-football-reference.com/

Player Pos Points
1 Tom Brady QB 971
2 Aaron Rodgers QB 933
3 Drew Brees QB 884
4 Von Miller LB 677
5 Russell Wilson QB 636
6 Julio Jones WR 633
7 Larry Fitzgerald WR 633
8 Ben Roethlisberger QB 615
9 J.J. Watt DE 610
10 Patrick Peterson CB 573
11 Rob Gronkowski TE 563
12 Antonio Brown WR 558
13 A.J. Green WR 556
14 Luke Kuechly LB 536
15 Adrian Peterson RB 526
16 Richard Sherman CB 506
17 Khalil Mack LB/DE 501
18 LeSean McCoy RB 484
19 Aaron Donald DT 474
20 Cam Newton QB 468
21 Calvin Johnson WR 464
22 Joe Thomas T 463
23 Ndamukong Suh DT 459
24 Philip Rivers QB 452
25 Darrelle Revis CB 448
26 Peyton Manning QB 445
27 Earl Thomas S 425
28 Odell Beckham Jr. WR 397
29 DeMarcus Ware LB 397
30 Andrew Luck QB 383
31 Tyron Smith T 364
32 Clay Matthews LB 363
33 Jamaal Charles RB 357
34 DeAndre Hopkins WR 353
35 Matt Ryan QB 352
36 Bobby Wagner LB 348
37 Andre Johnson WR 347
38 Patrick Willis LB 334
39 Le'Veon Bell RB 333
40 Travis Kelce TE 325
41 Todd Gurley RB 320
42 Dez Bryant WR 319
43 Haloti Ngata DT 310
44 Ezekiel Elliott RB 301
45 Brandon Marshall WR 299
46 Tyreek Hill WR 288
47 Terrell Suggs LB 288
48 Geno Atkins DT 283
49 Trent Williams T 271
50 Justin Houston LB 270
51 Gerald McCoy DT 268
52 Arian Foster RB 266
53 Ed Reed S 264
54 Marshawn Lynch RB 263
55 Jimmy Graham TE 260
56 Kam Chancellor S 258
57 Fletcher Cox DT 248
58 Julius Peppers DE 243
59 Chandler Jones DE/LB 228
60 Alvin Kamara RB 227
61 Troy Polamalu S 227
62 Matthew Stafford QB 226
63 Jalen Ramsey CB 222
64 Jadeveon Clowney DE 219
65 Cameron Jordan DE 217
66 Mike Evans WR 217
67 Wes Welker WR 214
68 Cameron Wake DE 213
69 Ray Rice RB 212
70 Tamba Hali DE/LB 210
71 Calais Campbell DE 206
72 Demaryius Thomas WR 205
73 Michael Thomas WR 204
74 Frank Gore RB 204
75 Charles Woodson CB/S 203
76 Aqib Talib CB 201
77 Patrick Mahomes QB 194
78 Eric Berry S 193
79 DeSean Jackson WR 191
80 Marshal Yanda G 190
81 Mario Williams DE 190
82 Justin Smith DE 188
83 Vernon Davis TE 184
84 Jared Allen DE 183
85 Deshaun Watson QB 182
86 Eli Manning QB 182
87 DeMarco Murray RB 179
88 Ray Lewis LB 178
89 Joey Bosa DE 177
90 Marcus Peters CB 175
91 Jordy Nelson WR 175
92 Roddy White WR 175
93 NaVorro Bowman LB 174
94 Stephon Gilmore CB 171
95 Jarvis Landry WR 168
96 Joe Flacco QB 167
97 George Kittle TE 166
98 Davante Adams WR 166
99 Robert Mathis DE 166
100 Harrison Smith S 165

Edit: Changed the Table to make everything a little more readable in this format. All the data is still in the Google sheet.
submitted by gds519 to nfl [link] [comments]


2020.07.09 20:41 Ozone21337 Checking Love Compatibility With Astrology

There are many ways in which you can check whether or not you are in a compatible relationship. Astrology makes this possible. Data pertaining to your birth helps one analyze the corresponding planets. This information is
used to generate your birth chart. Your astro birth chart reveals which planet affects your love life, your likes, dislikes, strengths and weaknesses. Similarly, your partner's birth data is used to generate his or her birth chart. Using these two charts, a comparison is made to check if you two match or you don't. Depending upon popular astrological beliefs, Astrologers are able to draw conclusions and make predictions for you and your partner.
The accuracy of these reports may shock and baffle you. How can millions of people around the world have the same fate and be clubbed under one sun sign? It's a good question, but Astrologers have figured out a way to study the uniqueness each birth chart presents itself with. A free report available online like a Free Love Compatibility report may not be accurate or personalized for you, but there are many reports available in Astro websites that create accurate and personalized Astrology reports for various important aspects of one's life.
In India, Kundalis have been popular since ancient times and they are still an integral part of one's married life. Before embarking on this journey, Astrologers match the kundalis of the bride and the groom to see how good the match is. Planetary positions are analyzed and compatibility of the couple is checked. Problems, if any, are highlighted along with remedies. Muhurats are decided by the Astrologer based on the Kundali match. Some couples have even decided against getting married when major problems are forecasted. But, this is rare and remedies are available for the couple.
Love calculators are again very popular when it comes to match-making, especially among the young. Young teens and adults are interested in quick results and applications that are used more for fun than for any other reason. Love compatibility results are quickly generated and shared across popular social networking sites. This is the latest trend and many have already given these calculators a try.
Here's a quick look at compatibility based on sun signs.
Aries: Fiery sign Aries, you are compatible with fellow Arians, Leo and Sagittarius. Taurus: Taureans find their perfect match in Virgo, Capricorn and Taurus. Gemini: Gemini people are most compatible with Libra, Aquarius and Gemini. Cancer: Cancer natives are compatible with Scorpio, Pisces and Cancer. Leo: Leo is most compatible with Aries, Sagittarius and Leo. Virgo: Virgo is most compatible with Taurus, Virgo and Capricorn. Libra: Libra shares good compatibility with Aquarius, Gemini and Libra. Scorpio: Scorpio is most compatible with Scorpio, Pisces and Cancer. Sagittarius: Sagittarius is most compatible with Aries, Leo and Sagittarius. Capricorn: Capricorn is most compatible with Taurus, Virgo and Capricorn. Aquarius: Aquarius people are most compatible with Aquarius, Libra and Gemini. Pisces: Pisces natives are most compatible with Cancer, Scorpio and Pisces.
submitted by Ozone21337 to monlinehoroscopemat [link] [comments]


2020.07.01 16:53 UomoCapra Kerbal Space Program 1.10: “Shared Horizons” is now available!

Kerbal Space Program 1.10: “Shared Horizons” is now available!
https://preview.redd.it/aykvmxrie9851.png?width=2558&format=png&auto=webp&s=f8ebd6b9890b957b8b125bb78a3213df5bcdcf2e
Hello everyone!
The European Space Agency (ESA) and Kerbal Space Program have come together to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game. Gear up, fuel up and prepare to share horizons with ESA and KSP!
Kerbal Space Program 1.10: Shared Horizons is the game’s latest major update aimed to continue with our efforts to enrich the KSP experience. Build a kerbalized version of the renowned and powerful Ariane 5 heavy launch vehicle, visit comets and push the limits of space exploration with a host of new additions to the game that not only will give you more things to do, but also make the game look and perform better with a bunch of bug fixes and quality of life improvements.
Let’s go through some of the update’s highlights below:

ESA Missions

Thanks to our collaboration with ESA, put yourself to the test and carry out KSP versions of the historic BepiColombo and Rosetta missions! Drop a lander module on the surface of a comet and visit the innermost planet of the solar system to study its magnetosphere and surface characteristics, all in the name of science. Best of all, the Making History and Breaking Ground expansions are not required to play these missions!
https://preview.redd.it/macccw9ke9851.png?width=1920&format=png&auto=webp&s=b267c5996bd43ae2e18c195d3bae3db4a5db6ced
https://preview.redd.it/yad6p2ake9851.png?width=1920&format=png&auto=webp&s=28568e36e836c8de78a2954ffecc75e396d4402d

Comets

In order to make the Rosetta mission possible, comets now roam the Kerbal Solar System. With beautiful tails and larger dimensions than regular asteroids, comets appear in all game modes and you can take on new career mode contracts to detect and visit them. Be vigilant, because you might even see one that is passing through from interstellar space!
https://preview.redd.it/zjt8ftule9851.png?width=1920&format=png&auto=webp&s=cc307e3e809183e4efaf935829101a2587060713

New Parts and Variants

Kerbal Space Program 1.10: Shared Horizons includes several new parts and variants to match ESA’s style! Decorate your vehicles with a variety of flag parts that can be attached to your liking, take the brand new Magnetometer Boom along with the MTO and MPO to carry out scientific experiments on Moho or beyond, or capture asteroids and comets with the Advanced Grabbing Unit Jr., a smaller and versatile version of the “Klaw”. Additionally, there are also new variants of some tanks, SRBs, the “Poodle” Liquid Fuel Engine, and decouplers; plus, fairings have not only new variants, but some updated functionality as well.

Jool and Laythe Visual Improvements

The legendary green gas giant and it’s innermost satellite have new high-quality texture maps & graphic shaders, and now look sharper and more realistic than ever! Find a nice beach on Laythe and enjoy the view of Jool’s newly animated clouds. Beautiful!
Jool showcase clip
Laythe showcase clip

And more!

To learn more you can read the full Changelog here:
=======================================v1.10.0===================================== 1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap. * Added ESA missions tutorial. * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. * Fuel cells can be set started in the VAB or SPH for launch. * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. * Improve drag cube system to handle Part Variants and Shrouds on the same part. * Add additional drag cube information to Debug Aero info in PAWs. * Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions. * Performance improvements for engine module. * Performance and memory improvements for launching a vessel from the space centre. * Performance and memory improvements for part action windows by caching them. * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving. * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. * Intended duplicated group-actions have a marker to distinguish the part side . * Converter actions now indicate resource type to differentiate them. * Performance and memory improvements for loading vessels. * Preview and select suits for Kerbals via the suit selector icon (coat hanger). * Performance and Memory improvements for game, craft and mission load dialogues. * Performance and Memory improvements for vessel loading. * Performance and Memory improvements for ModuleJettison in VAB/SPH. * The KSC's grass now changes according to the currently set terrain shader quality. * Revamped Jool, giving it a new animated shader and high resolution textures. * Laythe planet textures revamp. Low, medium and high quality terrain shaders. * ESA Collaboration missions implemented for base game. * Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button. * Added the ability to have open-ended/uncapped fairings. * Sliders now display units in the Part Action Window where appropriate. * Optimized fairing mesh construction and exploded view heuristic by caching mouse position. * Reduced GC and unnecessary calculations performed for variants on fairings. * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. * Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right. * Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy. * Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. * Performance and memory improvements for DeltaV simulations. * Speed up craft loading and use less memory in VAB/SPH. * The PAW starts towards the outside of the screen instead of over the center of the rocket/screen. * The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels. * KSP now has Comets! * Added two new contracts for comets. * Added surface sample science experiment for comets. * Comets can explode into smaller fragments while entering a CB's atmosphere. * Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option. * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity * Adjusted the "dark" them color to be more visible in the variant selector. +++ Localization * Changed Japanese translation of "Polar Crater" based on community feedback. * Stock vessel name and description translations. * Fix science done at Dessert not showing localized name. * Fix Service Module parts displaying unlocalized text for Shroud. * Fix Command parts displaying unlocalized text for Cutaway. * Fixed a localization issue on the Strategies occurring on FR, IT and PT * Fix unlocalized label for facility level during missions. * Fix grammar issue in From the Moon tutorial. * Updated SC-9001 Science Jr. perform science button so it now matches the new part name. * Fixes translation error in FTE-1 part in Japanese. * Fix missing character in KSP Merchandise link in main menu in simplified Chinese. * Improved phrasing for landing label in Russian. * Fix localized string when debugging aero details. * Fix localization issues with tab headings in Tracking Station. * Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese. * Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese. * Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese. * Fix KSPedia text on Manual/Management page spacing in Portuguese. * Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'. * Fix KSPedia Japanese Incorrect break line in Control. * Fix numerous part description texts. * Fix a couple of messages in tutorials. * Fix action sets override explanation tooltip text. * Fix Localization of Vessel Naming Group and vessel name in PAWs. * Removed line breaks in the Orbit's Ejection field tooltip in English. +++ Parts * Add fuel line ESA variant. * Add Thoroughbred ESA variant. * Added Rockomax X200-32 ESA variant. * Revamped R-11 'Baguette' External Tank and added silver variant. * Revamped R-4 'Dumpling' External Tank and added silver variant. * Revamped R-12 'Doughnut' External Tank and added silver variant. * Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold. * Revamped Struts and added white variant. * New Moho Planetary Observer (MPO) Probe. * New Moho Transfer Module (MTM). * Fix Mainsail's Center Of Thrust. * Fix LV-N engine FX particle offset. * Added the ESA variant to the Rockomax X200-16 Fuel Tank. * New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW. * Parts with Flag Decals on them can now have their decal set to mirrored. * New Magnetometer Boom science experiment. * Advanced Grabbing Unit textures revamped and added a Dark variant. * New Advanced Grabbing Unit Jr. With 2 variants * Fix for LV-N engine not stacking correctly at the bottom. * Added a white and yellow variant to all TD decouplers and TS separators. +++ Bugfixes * Fix Action Groups app position. * Fix mesh scale on short compoundparts causing reentry FX issues. * Fixed Interstage fairings holding onto the payload in certain use cases. * Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled. * Fix unable to timewarp after using Set Position and then Set Orbit cheat. * Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent. * Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts. * Fix craft browser selecting wrong tab when player switches between VAB/SPH. * Fix the highlight and navigation colors not being set on game start when the settings file did not exist. * Fixed a bug that stopped the player from progressing in the Basic Science Tutorial. * Fix Action Groups app header in flight. * Fix Lights toggle image not showing all rays properly in Altimiter UI. * Fix comm link not displaying correct strength when focusing on a relay satellite. * Fix node icons being rendered on top of other Flight scene UI elements. * Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off. * Fix Dont Show Again not working for Delete all Messages functionality. * Fix LV-T45 config by removing duplicate definition of testmodule. * Fixed veteran kerbals dissappearing when being dismissed. * Fix Navball render issue when Maneuver mode is enabled. * Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario. * Fix asteroids having incorrect mass when docking. * Fix bug causing kerbals to not respawn in Space Center. * Fix bug causing difficulty settings to revert when reverting flight. * Fix maneuver node label not showing when switching selected node. * Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast. * Fix 3.75m decoupler and separator drag cubes creating too much drag. * Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved. * Fix a different tone of white in the white fairing variant. * Fix Launch platform selector getting stuck when opening dialogs while it is already open. * Fix Portrait Gallery when EVAing and all gallery pictures have been hidden. * Fix lighting on specular shaded part icons. * Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced. * Pinned PAW stays open in the editor on click events and on part selection. * Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time. * Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes. * Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag. * Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually. * Fix hitching in the main menu. * Fix visual artefacts of atmosphere planets in map view at high timewarp rates. * Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group. * Fixed bug causing empty stages not to be deleted. * Fix label overlap that was happening in some languages. * Part Action Windows will always close when its part is destroyed. * Fixed bug where drain valve values were being defaulted to true. * Fixed bug which caused some building lights to remain on during the day. * Fix camera out of frustum error when reloading flight scene in some scenarios. * Fix inertial tensor errors when reloading flight scene in some scenarios. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity. * Docking Port Actions now fire docking ports on same vessel. * The technology path lines don't disappear anymore. * Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees. * Correctly handle engines burning across stages for dV calcs. * Fix decoupler handling when no parts attached to decoupler for dV calcs. * Fix stage UI dV display fluctuating up and down whilst burning engines. * Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'. * Fix not copying resource amounts when copying parts in VAB/SPH. * Fix contract part naming to use real part names and not 'research lab' or 'materials bay'. * Fix for some keybindings activating when typing in toolbox part search in VAB/SPH. * Fix camera shake issues in the SPH when using shift and hovering over UI elements. * Fixed disappearing mode toggle button in KerbNet dialog. * Fix for Shadow Projection Settings resetting. * Fix PAW group headers being cut off in some languages. * Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y * Fix 'Cannot deploy while stowed.' bug for service bays. * Fix manuever node handles changing value incorrectly when dragging 'anti' handles. * Fix randomization error in Sentinel causing short lifetimes of discovered asteroids. * Fix Exception storm when inflatable heat shield destroyed by overheat in some situations. * Fix incorrect Line Break - Tracking Station - The string 'Last seen * PAW title now matches the new name of an asteroid after being renamed. * Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field. * Fix crew assignment being blocked after loading second ship. * Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting. * Fix flickering Celestial body self-shadow issues with DX11 platform. * Fix icons in map view not rescaling properly when UI scale changes. * Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed. * Fix unlocalized label for mk1-3 pod lights. * Fixed the Island runway textures. * Fix camera behavior when camera mode is activated multiple times in flight mode. * Fix loading of Modders KSPedia slides. * Fix beginner tutorials being locked out after pressing Save or Load game buttons. * Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open. * Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation. * Fairing panels now display the proper texture you see in the editor instead of pure white. * Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load. +++ Mods * Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison. * Fix application of mass to resource ratios in ModuleResourceConverter recipes. * Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery". ============================= Making History 1.10.0================================= +++ Improvements * Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes. * Moved localization files to base game. * Add checkbox to FlyThrough Test Node to allow the map marker to be hidden * Added a new icon for Test Grapple node in Mission Builder. * Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA). * Added a new Grapple test node to verify if a grabbing unit took hold of a space object. * Space Objects can now be selected in the Distance to node. * Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB. * Nodes in Making History support comets the same as asteroids. +++ Localization * Fixed wrong localization for asteroid nodes in mission builder. * Fix descriptions for Shrimp and SWM-94 parts. +++ Parts * Kickback booster revamp and ESA variant. * Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold. * Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators. +++ Bugfixes * Fix scenario loading in Mission Builder scene causing Mission Issues. * Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission. * Added Create Comet node to be used on the Mission Editor. Under the Spawnables section. * Fixed minor typo in Intermediate Tutorial for Missions * Fixed label size to better suit other languages in SpawnAsteroid, mission builder. * Fix label displaying incorrect experiment for collected science data when prompted to overwrite. * Fix incorrect orbit around The Sun for asteroids spawning in missions. * Fix lighting brightness on displayed Kerbals and Vessels in the GAP. * Fix bug that impeded time warping after finishing a mission. * Fix Dawn of Space Age mission failing inmediately after lift off in some cases. * Fix drag cubes for the 3.75m Structural Tubes. * Fixed mirror symmetry placement for structural panels. * Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP. * Fix #autoLOC_8005448 showing in Mission builder test distance validation report. * Fix bug causing unlocked servos to be locked when launching * Fix missing line break in node description. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission. * Fix misnamed FL-TX440 Tank variants so they are consistent. * Fix a number of typos in the 'Dawn of the Space Age' mission. * Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts. * Fix stutter and error in planet viewer transition. * Fix button text issues on Play mission dialog for non-English text. +++ Bugfix * Fixed erratic positioning of Dessert Airfield windmills. =============================== Breaking Ground 1.5.0 ============================= +++ Improvements * Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip. * Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF. +++ Localization * Localized Blades Control Rotations. +++ Parts * Fan Shrouds now have a node stack on top. +++ Bugfixes * Fix an issue where the Track Editor would remain open after switching vessels. * Fix for localization overlapping bug for all languages in graphics settings. * Fix spelling errors in robot scanner arm parts. * Fix tooltip not appearing for max limit axis. * Fixed bug when a KAL controlling another KAL's parameters play position stopped. * Fix issue with motors engaging on launch when they have been set to disengaged in editor. * Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos. * Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases. * Fix Autostrut debug visualization on Robotic Parts when locked/unlocked. * Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH. * Fix non-cargo parts being able to be stored in a cargo container. * Fix Hinges and Pistons sometimes returning to build angle when locked. * Fix lock/unlock of robotic parts not working when fired from an action group. 
Kerbal Space Program 1.10: Shared Horizons is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.
Happy launchings!
submitted by UomoCapra to KerbalSpaceProgram [link] [comments]


2020.06.11 08:13 mr_potroast June 10, 2020 - A new GM App & Raiders Deep Dive with Vic Tafur

Description

A bunker filled with heroes - Dan Hanzus, Marc Sessler and Gregg Rosenthal bring you all of the latest news in the NFL including Bruce Arians's thinking about quarantining a third QB, Luke Kuechly's new scouting endeavors, and a league "stealing" Dan's great idea. Raiders expert Vic Tafur joins the podcast to do this week Wheel of Teams deep dive on the Raiders.

Participants

Regular Heroes

Guests

Producer

Stats

Data Details
Length 1:07:46
Money Tag "Is anyone still out there?...Hello?"
Date June 10, 2020

Links

nfl.com
Overcast
iTunes
submitted by mr_potroast to AroundTheNFL [link] [comments]


2020.06.05 00:26 ariancoin Arian’s Blockchain Evolution

Arian’s Blockchain Evolution

https://preview.redd.it/vdakz3ojxy251.png?width=896&format=png&auto=webp&s=69a2c2e4657a378ccb8595cb9b9781abfa0f4f99
We will take a tour of the history of Arian’s Blockchain, going back to its beginnings, vision, objectives, and achievements to date.
At the beginning of 2017, the Arian project’s development team and the first members of the Decentralized Governance Committee held working meetings to study the market carefully from the user’s point of view and where the world of cryptocurrencies was heading.
The first mining attempts were in blockchains such as cryptonight and bitcoin, which work with the Proof of Work protocol, which leads to the centralization of mining power in the hands of a few companies.
Arian’s developers understand that the crypto world’s future, as well as in technology in general, does not consist of giving complete autonomy to machines or devices. Artificial Intelligence can not guarantee irreplaceable human elements such as perception, manipulation, creativity, reasoning, resilience, and learning for the correct, sustainable, and productive performance. So after extracting the best features of PoW and PoP, the Proof of Achievement was created: a blockchain consensus protocol based on the symbiosis between humans and machines for the block validation process.
This proposal works through a miner’s interaction with a device to achieve validation of Blockchain’s block. Which means with PoAch protocol, the ability and capacity of the user is more important than the device you use to mine. The future belongs to a combination of Artificial Intelligence and Human Intelligence.

First PoAch use case: Find the Hash

https://preview.redd.it/calx2sgpxy251.jpg?width=895&format=pjpg&auto=webp&s=4907739a5b4a5049657ada86f4d9d187c828eb3f
In 2019 the Arian team developed a blockchain video game called Find the Hash, becoming the first official application of their new PoAch protocol. The challenge is to pilot a ship and gather 64 fragments or bytes in a maximum of three minutes competing with other participants; this achievement allows to mine the native cryptocurrency Ariancoin. The winner is confirmed by the game and nodes, allowing the block to be part of the Blockchain. Those who get the reward are called G-MINERS.

Hash Race, find the hash’s optimization

https://preview.redd.it/dl7k2n5xxy251.jpg?width=1600&format=pjpg&auto=webp&s=eb0bc8402c0a9f7eafe61846930e4321b032ba3b
Find the hash turned out to be a successful blockchain game for the miners. The community around it generated feedback that was taken into account to proceed with the implementation and launch of a new optimized version: Hash Race.
In the alpha test version, many users and G-MINERS recognized the new improvements, including a unique process that enabled us to find a new concept of democratic crypto mining.
G-Miners will have a “state” in the process, which can be: activated or inactivated. All participants who start playing will play in the active state until they do their first mining, at which time the “state” will change to inactivated and be activated again in a specific time. For that reason, this will prevent players with higher skills to hog all the mining, and make way for new players, preserving the concept of decentralization in Arian Blockchain in all its features.
Also, the game is incorporating a virtual store with products and tools to purchase with Ariancoin in the HASH RACE Blockchain Game. It will allow you to mine more efficiently and boost the value of the native crypto-currency ARIAN, contributing to the creation of a commercial ecosystem within the game.

Technical improvements to Arian’s Blockchain

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To project the crypto asset and its ecosystem towards a massive adoption, we made many optimizations. Therefore the current Arian’s Blockchain is the result of some tesnet versions that helped to improve and reach the final objective.
The Blockchain went from 250 million ARIAN to 150 million, with 50% of a pre-mined reserve (75 million ARIAN) used for payments offered to its early adopter’s community. It removed the well-known halving process, and a protocol called “netplay rewards” was included: a reward system for all G-MINERS to obtain Ariancoins for mining reward of the gamers team up to 3 levels deep of recommendation.
When a reward winner can not establish in the chain’s block, it will be awarded randomly among the community whenever there is a node connected even if it is not playing in a tournament.
All transactions in Arian’s Blockchain will record, so the mining data, transfers between users and benefits of the club as commissions, agile Staking, direct sales, and binary payment mode you will be able to view in the explorer of Arian’s website.
For more information visit us at https://ariancoin.io/blackpape

ARIAN CLUB / Usability — Community — Adoption

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The Arian Blockchain fulfilled the strategic alliance with Arian Club, a decentralized club through which early adopters will enjoy financial advantages to promote the use and adoption of the native cryptocurrency Ariancoin as a means of exchange and usability in the community.
Arian Blockchain has many advantages, such as the possibility of Ariancoin’s crypto mining from any device with an Internet connection. Thus, the protocol outline to be the most suitable and profitable for the so-called “smart device” or “Internet of things.”
This strategic alliance has led to a significant increase in downloads, activation of nodes, interaction with the Arian Interactive Node, and a progressive increase in the price of the currency.
For more information visit the following link: https://club.ariancoin.io/

Agile Staking, a new profitable form of “Holding

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The Agile Staking is a capitalization system of the Arian Blockchain protocol. It optimizes the best features of the Proof of Stake Algorithm, and consolidates Arian as a unique hybrid system in the blockchain market. It works with an algorithm that allows the creation of incentives to Ariane’s holders, establishing a shared responsibility with the user to guarantee the security of the network through a daily connectivity of the node to the system.
These incentives will only be available for a limited time until the pre-mining reserve be spend.
Our methodology ensures a more diversified distribution of this crypto asset holders.
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2020.06.02 08:12 berniepanderz Arian Foster's Last Name

I enjoyed and agreed with Arian Foster's segment as a whole, although I will say as a former economic researcher I did disagree slightly with how he valued data/statistics (He's right though data does need context, and models need to control for biases well with omitted variables). His story about police brutality moved me. But damn, I don't know how you can disagree with his overall platform after his last name. African Americans have literally had their identity and ancestry ripped away from them during 200 years of slavery/100yrs of Jim Crow–how does anyone not understand that the black community has been and is still being screwed?
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2020.05.29 18:28 Academic_Career Writing Comments that fit your Narrative

I just want to remind everyone to be careful reading comments on players because it is super easy to write a comment that suits a narrative about a player.
In fact, it's so easy that it doesn't even need to be totally accurate. Just throw in some buzz words and a few upvotes and you'll look like a fantasy genius.
For example:
Rob Gronkowski
Positive Player Summary: While Gronk did retire for a season, he still only turned 30 last year. The year off will have been great for his body, and he has been vocal about how CBD has helped his recovery (which is now okay for NFL players.)
He is teaming up with the only QB he wants to play for in a lethal Bucs offense. He won't be able to be double covered like in New England because of great players outside in Evans and Godwin drawing away coverage. Brady is also familiar with 2 TE sets and has led historically good offenses with them. Expect Gronk to play 60% of snaps with 80 catches, 800 yards, and double digit touchdowns.
Negative Player Summary: Gronks body was old and slow before he retired, he is now 2 years older and 2 years older and slower. The wrong side of 30 is not very forgiving for Tight Ends, especially ones this injury prone. The Bucs offense has a lot of mouths to feed, and don't expect Brady to be throwing as many yards as Jamies did last season. Gronk will see some redzone targets, but wont be anything more than a weekly dart throw where you hope for a TD. Arians has notoriously misused Tight Ends and you shouldn't expect that to change when he hasn't suggested otherwise. I'm expecting 400 yards and 6 touchdowns.
That's 2 completely different ideas about Gronk. Both would collect upvotes without any actual data just spewed out BS.
Try it for yourself on a player of your choice!
submitted by Academic_Career to fantasyfootball [link] [comments]